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![]() ![]() It shares some elements with Jungle such as springy flora and similar enemies. There are many plants appearing in the background that can be Ground Pounded for items and patches of grass that can be clung onto. It introduces new elements including: vines, moving structures with turf, platforms that fluctuate up and down in a diagonal fashion, and slow-moving pillars capable of crushing the Kongs. In some of the Forest's levels there are sun rays that shine through the trees in the background. When asked if they were the same location, senior designer Kynan Pearson approved of the idea. The Forest shares similarities to Vine Valley from Donkey Kong Country. It is located on Donkey Kong Island, and directly stated by its name, is set within in a dense forest. It can be accessed after defeating the Mole Train. The Forest is the fifth world of Donkey Kong Country Returns and Donkey Kong Country Returns 3D. This one chafes.” - Cranky Kong, Donkey Kong Country Returns “Keep an eye out for some replacement rocking-chair material. Brawl, see List of The Subspace Emissary stages § The Forest. For the Subspace Emissary stage in Super Smash Bros. For the second area in Donkey Kong, see Forest (Donkey Kong). But DKCR is a colourful, creative romp with one of Nintendo's oldest creations, and with all the hidden levels, bosses and treats thrown in, you'll still be playing it after Christmas.This article is about the fifth world in Donkey Kong Country Returns. So no, it's not perfect and it probably won't catch the imagination in the same way that the original did. Practice makes perfect, of course, but I'd rather games were fair as well as tough. Both work well enough until you get to specific points that require shaking the controller while moving at speed (for instance stunning enemies or rolling across pits) where control definitely suffers. Personally, I find this a sneaky way of making the game seem artificially challenging, but there are plenty of fans for this less-forgiving approach, so it's horses for courses.Įqually divisive will be the interface – which can either be played using Wiimote and Nunchuck together or a sideways-held Wiimote. ![]() But the main reason for the difficulty is having to restart every level from the beginning if you lose a life. It's also as rock hard to play as the original, although you can enlist Diddy Kong's help (by hitting a DK barrel) or ask a buddy to play him. ![]() Each new terrain (including factories, treetops and, of course, jungles) brings its own vivid detail and natural enemies, including the boss battles, which are as big, boldly coloured and as fiendishly unpredictable as they always seemed to be. However, once you get through a few levels – particularly to the fondly remembered mine-cart sections – level design improves significantly. Occasionally, you may be shot into the screen to access a hidden area, but compared to the way Sonic Colours seamlessly blends 2D and 3D action, it is slightly underwhelming. Graphically, it's about as pin sharp and colourful as we've seen on the Wii but the formulaic early gameplay does rely too much on nostalgia for its appeal. It's all about conquering each of an initial eight lushly-coloured worlds, gathering bananas for health and hidden extras, and grabbing puzzle pieces or letter icons for bonuses. With the Wii's reputation for quirky and innovative gameplay under new threat from Microsoft's Kinect, could this be the game that rekindles affection for the format?Ĭonsidering the fact that 16 years have passed since the release of the original, Donkey Kong Country Returns could have been mapped out in the mid 90s (albeit with the later addition of motion control). F or mature gamers such as myself, Donkey Kong Country holds a treasured place the game that started a memorable Indian summer for arguably the greatest console ever made, the SNES.
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